I have an issue where if a player is using a turret, any one who comes and touches it can completely stop it from moving. I am assuming this is because it is effectively massless. Both the player and all the parts in the turret have massless enabled because a weird jittering happens when the items have mass.
The other player can both move the turret and stop it from rotating. Should I not be using a HingeConstraint? I know I could use Motor6d’s (I can pretty much just drop them in place) but they have a less smooth motion. Motor6d angles also don’t act the way that I want them to
The ServoMaxTorque then?
I just watched the video and noticed it’s the elevation that’s moving, not the rotation, and I assume you’re using a HingeConstraint set to Servo for that?
I have a Bofors anti-aircraft gun in my Scottifly's B-25 Bomber (now with more cowbell!!) - Roblox and I use the same system. I have a single transparent CanCollide Part that isn’t set to Massless (all other Parts are) in the rotating base and in the elevating gun which may keep this issue from happening.