Hi all, i’m looking for a way to avoid the player’s character to turn 90º when moving inside a water body (aka. swimming).
At first i thought it was a animation thing but using another animation rotates too.
I’ve also tried with AlignRotation but the result dont seem to be very good.
Basically i want to freeze one of the rotation axis while in water. Any idea or suggestion?
I’m trying to solve the same issue. Does anyone have any ideas how to stop the rotation?
I’m pretty confident it doesn’t relate to the animation itself as I’ve successfully changed the animation yet the rotation still happens
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The rotation happens on both R6 and R15 humanoids. Ive ran a script that listens for changes on all joints in the humanoid but the results are showing that it isnt the joints being changed. Anyone know what causes the rotation?