Is there any way to recover the seed of generated terrain?

About a week ago I generated some terrain for a game of mine via Roblox’s built-in terrain generator. Because it is still extremely early in development, I saved it as a file rather than publishing.

After spending some time building structures specifically for this seed, I now want to expand that terrain, as I believe I generated it too small. However, I, unfortunately, did not save the seed anywhere. (I randomly generated a seed with a website. The website doesn’t save this either…) Even worse, I painted the terrain to be mostly snow, as the map was supposed to be based in the artic. (The Arctic terrain didn’t really work for me.)

Is there any way to find out the seed I used? Or am I better off restarting the project altogether?

Any help is appreciated, thank you.

3 Likes

I belive there is no way since once it’s generated, Similar to text in paint, It cannot be edited, It’s set in stone (and other materials), BUT, You could always make terrain, I never use the generate, I start with a flat and use tools like smooth, erode ect, If you really want to make terrain, I reccomend making it.

  • Lastnz

That’s unfortunate, thanks. I’ll keep this post open for a while in case somebody finds out a way.

But if not, I’ll mark you as the solution. Thank you.

Another handy tool which could help you out if you’re making your own terrain is the plugin ‘Part to Terrain’. I used this quite a lot whilst making my own custom map, you’re able to make quick mountains using rotated cylinders then turning them into terrain instantly using the plugin. I used this then used the smooth tool to improve the look. Just a suggestion.

1 Like

I’m pretty sure you can’t find it. The Roblox Studio files might have some sort of log that might hold it, but don’t quote me on that.

Ah, I used to use that, but now that Roblox has it’s own version of this in beta, I’ve switched to that.

Yeah, I noticed that whenever you generate terrain, it says a little message in the Output. If there was someway that Studio logs the Output, then that’d solve my problem.

1 Like

I will look into it tomorrow. I have decent experience with data mining. I’ll let you know if I find anything!

1 Like

That’d be great a help, thanks!

1 Like

I think it’s an XY problem. Instead of looking for the solution to X (to get the seed from a terrain), you should find the solution to Y. The problem Y is just: With a seed, how do you create a terrain at all? If you know, you could do the whole process backwards and get the seed. For example:
You want to know how many ingredients you used to make a cookie, but how do you know if you can’t bake a coockie? You should already know how to do something normal, and then seriously reverse

For anyone who ever encounters this problem, Roblox saves logs of everything.

The logs get deleted after a few weeks, however. (I ended up restarting the project a few months ago anyway.)

You can find them here. Go to step six, and skip the part where it says to delete all your files.

Inside, you’ll see many different text files. You’ll have to search each file manually.