I am trying to create a script that creates multiple objects with a for each loop. I am not sure this is possible as I don’t know if there’s alternative methods that can help me. Can someone help me?
local group = script.Group
local objects = {
{"ValueA", "BoolValue", {"Value", true}},
{"ValueB", "IntValue", {"Value", 42}},
{"ValueC", "StringValue", {"Value", "abc"}},
{"Folder", "Folder", {}}
}
for _, i in ipairs(objects) do
local object = Instance.new(i[2])
object.Name = i[1]
if #i[3] > 0 then
for _, j in ipairs(i[3]) do
-- object.j[1] = j[2]
end
end
object.Parent = group
end
I think your best bet is to use someone else’s module for it. Anaminus (I think) had one. I’ll see if I can dig one up that I used to use.
1 Like
Alright, here’s the one I used to use. Anaminus has a website that scrapes data off of the Roblox releases and such, so you get every method and class, even the hidden ones. This module uses his automatically-updating website to get a list of properties and methods.
I can’t guarantee anything still works, I last used it like four years ago. But there are likely newer ones if you look around.
1 Like
Thanks, let me take a look into the module.
Actually, I found my own solution that would work with me. Thank you for trying to help me anyway. 
objects = {
{Instance.new("IntValue"), function(x)
x.Name = "CreamPie"
x.Value = 42
end, workspace},
{Instance.new("StringValue"), function(x)
x.Name = "SodaPop"
x.Value = "Bubbles!"
end, workspace}
}
for _, i in ipairs(objects) do
local obj = i[1]
i[2](obj)
obj = obj:Clone()
obj.Parent = i[3]
end