Is there anyway to make Motor6D apply new transforms during the RenderStepped stage?

Currently I use a BindToRenderStepped at 301 priority and a seperate .Stepped connection to update Motor6D transform values. BindToRenderStepped tells a ModuleScript to add a new CFrame for a Motor6D which then gets updated at .Stepped post-rendering. This results in the change first being visible the second frame.

I want to make the transform property update so it works on the same frame. From what I have tried setting the transform during RenderStepped does not work as it gets overirdden by the characters animations

Any help would be greatly appreciated.