Sometimes when I am animating the camera on a client there is lag in the animation of the camera and it glitches, is there anyway in which the aforementioned scenario can be avoided.
Depends on how you animated it and the cause of the lag. TweenService is a nice easy way
You can use TweenService to manipulate the camera which allows flexibility of the adjusted properties and ensures that the tween finishes at the desired time, regardless of lag. This should hopefully prevent glitches.
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This solution works however the linear interpolation does not stop once the ending CFrame is met and continues indefinitely