Is this a bug? Highlight stops being visible due to camera orientation

Notice the highlights are turning on and off:


Why does this happen? How can I fix it? There’s no code, it just happens both in studio and while running.

Here’s the download: HighlightBug.rbxl (179.8 KB)

could be the highlight limit (32 visible max i believe)

I don’t think this is the reason…

  1. I don’t even have 10 highlights, let alone 32
  2. then why does it work when I have my camera looking a certain way?

:thinking:

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Does anyone else have any suggestions?

Anyone?

Seems like a roblox bug, or maybe it just has a hard time rendering multiple layers of highlights on each other? Would report this as a bug though

I’m not allowed to make bug reports :C
Maybe someone could make one for me?

If you are using a meshpart try setting “DoubleSided” in properties to true. Also keep in mind there is a highlight limit of 32 (disabled highlights count too).

No meshparts, only parts.

I’ve noticed after messing with the part properties that it may be a rendering issue. Changing the transparency of the highlighted objects also changes which parts are rendered on top.

Before changing the transparency:

After changing the transparency:

Even with the changed transparency, the rendering for each object is still kinda buggy. So, the closer the transparency is to zero = greater render priority…? There might be other factors to this bug, but this is what I found.

In my experience, if the transparency is set to anything but zero, the fill isn’t rendered, only the outline. This bug goes deeper than I thought lol