so lets say you have 200-300 meshParts that have their collisionFidelity set to PreciseConvexDecomposition, and obviously this is NOT GOOD and you want to change it to Box. But you will have to add an invisible part (no shadow, and smoothplastic as material) to make it so the players can WALK on that mesh ‘normal’ without having it as PreciseConvexDecomposition
is THAT a great TRADE-OFF or NOT? is it A GOOD optimization way??
BASICALLY:
-you get more normal parts but are invisible so much better to render
but in exchange/return you make those 200-300 meshparts better and faster to render
- YES - it is a great ‘trade-off’
- NO!
- DEPENDS