What do you want to achieve?
I want to know if this is a good way of saving data and if there’s something I can do to improve/change my methods.
In ServerStorage I have this folder. When you join the game, a copy of the folder is made and your data overwrites the default data in the original DataPlaceHolder. If it’s your first time playing, you’ll just get the default data folder.
I have pcalls around every single SetAsync and GetAsync call and the function will repeat itself if it errors. In the second image, there’s a parameter called “Important” which is for if a player is leaving the game/purchasing a developer product.
Is there anything I’m missing for saving and grabbing data? Should I not use folders? Let me know.