Hello! Im trying to use instance to create folder but when I run sometime the folder is create and sometimes it won’t create or show up.
When it work.

When it won’t work.
Note: I use the same code.
Thank for helping. 
Hello! Im trying to use instance to create folder but when I run sometime the folder is create and sometimes it won’t create or show up.

Note: I use the same code.
Thank for helping. 
What are the properties of your script?
you mean server script or local? it server
No, with properties I mean if it’s disabled or if archivable is on
achievable is on and it not disable
Then I don’t know what is wrong, the script looks fine to me. Do you sometimes get any errors inside the output? If there could be an error with the code above it would completely stop the script from working
Can you show us your function (DataStore2) it might be possible, that this function infinitely yields.
Maybe show the full script? Would be helpful!
when it won’t work all code in player added event didn’t work as I try to print
local DataStore2 = require(1936396537)
local StartLevel = 1
local StartExp = 0
DataStore2.Combine("DATA", "level", "exp")
game:GetService("Players").PlayerAdded:Connect(function(player)
local LevelStore = DataStore2("level", player)
local ExpStore = DataStore2("exp", player)
local statsFolder = Instance.new("Folder", player)
statsFolder.Name = "Stats"
print("GG")
local Level = Instance.new("IntValue", statsFolder)
Level.Name = "Level"
local Exp = Instance.new("IntValue", statsFolder)
Exp.Name = "Exp"
local function LevelUpdate(value)
print("Level Updated")
Level.Value = LevelStore:Get(value)
end
local function ExpUpdate(value)
print("Exp Updated")
Exp.Value = ExpStore:Get(value)
end
LevelUpdate(StartLevel)
ExpUpdate(StartExp)
LevelStore:OnUpdate(LevelUpdate)
ExpStore:OnUpdate(function()
ExpUpdate(StartExp)
local neededExp = 50
if Exp.Value >= neededExp then
ExpStore:Increment(-neededExp)
LevelStore:Increment(1)
end
end)
end)
i ran it twice and it only worked once.
You should try to printing something before you create the Folder (Line 5 in your screenshot).
Sometime it work but sometime it not.
You should try to read what I said, tell us the results of it!
You should try to connect the PlayerAdded event before you do stuff with the DataStore, the problem might be, that the player joins before the DataStoreRequest has been processed. Try to move “DataStore2.Combine(…)” behind the “PlayerAdded” event.
u mean move down under playeradded event or inside
Move it down, BEHIND the “PlayerAdded” event. Inside of it doesn’t make any sense.
after I try to run for a several time it won’t work sometimes
Can you send me the whole script? Not just the screenshot.
local DataStore2 = require(1936396537)
local StartLevel = 1
local StartExp = 0
print("before add")
game:GetService("Players").PlayerAdded:Connect(function(player)
game.Workspace.Part.BrickColor = BrickColor.new("Really blue")
print("PlayerAdded")
local LevelStore = DataStore2("level", player)
local ExpStore = DataStore2("exp", player)
local statsFolder = Instance.new("Folder", player)
statsFolder.Name = "Stats"
print("After create stats")
local Level = Instance.new("IntValue", statsFolder)
Level.Name = "Level"
local Exp = Instance.new("IntValue", statsFolder)
Exp.Name = "Exp"
local function LevelUpdate(value)
print("Level Updated")
Level.Value = LevelStore:Get(value)
end
local function ExpUpdate(value)
print("Exp Updated")
Exp.Value = ExpStore:Get(value)
end
LevelUpdate(StartLevel)
ExpUpdate(StartExp)
LevelStore:OnUpdate(LevelUpdate)
ExpStore:OnUpdate(function()
ExpUpdate(StartExp)
local neededExp = 50
if Exp.Value >= neededExp then
ExpStore:Increment(-neededExp)
LevelStore:Increment(1)
end
end)
end)
DataStore2.Combine("DATA", "level", "exp")
game.Workspace.Part.ClickDetector.MouseClick:Connect(function(player)
local LevelStore = DataStore2("level", player)
local ExpStore = DataStore2("exp", player)
ExpStore:Increment(1000)
end)