I made a tiny map using the classic baseplate as a scale reference and filled it with plants. It is small on purpose. I do not have a normal computer to check it on. Even my phone is too beefy. Can some people with normal computers take a look and tell me if it lags after everything is done loading in please
Your experience is private. Go ahead and make it public forr others to check out!
oops! fixed, that was not intentional lol
On a 6 year old lg thinq8 phone it was smooth once loaded.
Hope that helps.
40 - 55 fps when walking around, 144 - 240 fps when standing still.
Dunno what you would define a “normal” computer but it runs at a smooth 240 fps consistently for me
For reference my pc has a rtx 3070 and a intel i5 12600kf
I just added some particles and post-processing effects. Is performance significantly affected?
I’m seeking input here because I’m trying to figure out how much detail the performance gain of using many small maps instead of one big map (kinda like older Zelda games pre-BOTW) allows me to add without making it unplayable to your average young Roblox user. Unfortunately, my PC, though a bit old, is halfway Ship of Theseus’d into something capable of running my other dev project (the largest evolution simulation ever created), which makes it useless for testing that myself.
Same phone, still looks smooth to me.
There’s a slight lag while it’s loading, but then it’s smooth.
30-40 fps btw specs
AMD Ryzen 3 7320U
8GB LPDDR5
Radeon 610M
512GB SSD
What even are the specs of your pc?