Hello, I spent the last 2 hours making a round system script
I want to know if its good or not, So I can use it in my game
The round system is controlled by 1 script, no values
Here is the script:
local RoundTime = 10
local Intermission = 5
local TextButton = script.Parent
local plrs = game.Players:GetChildren()
local Players = game:GetService("Players")
while true do
local roundTime = RoundTime
local intermission = Intermission
while intermission > 0 do
TextButton.Text = "Round Staring In: " .. intermission
wait(1)
intermission = intermission - 1
end
TextButton.Text = "Round Starting"
wait(3)
for i = 1, #plrs do
local num = math.random(1, 4)
plrs[i].Character.Head.CFrame = CFrame.new(workspace.Teleports["Part"..num].Position)
end
while roundTime > 0 do
TextButton.Text = "Remaining: " .. roundTime
wait(1)
roundTime = roundTime - 1
end
TextButton.Text = "Round Ending"
wait(3)
for _, Player in pairs(Players:GetChildren())do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
Player.Character.Humanoid:TakeDamage(100)
end
end
end
sorry if its the wrong category