Is this TOO many UnreliableEvents?

Hey!
Just a question regarding regular unreliable events being fired to the server a second per player.

So I have a local aim system that handles aiming of a weapon and also character body rotation based on the camera. I am then sending this to the server which is importantly setting the weapon location on the server and then sending the rest of the data back to the rest of the players to calculate locally.

They key note is I am sending an UnreliableEvent PER PLAYER every 0.5~ seconds. Once received, the server adjusts the weapons position and shoots an unrealisable back to the other players.

Is this okay?

1 Like

Yes, its okay.
That’s what UnreliableRemoteEvents were created for, so they could be :Fire() very frequently.

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.