Hey everyone! Me and my friend were working on a (relatively) ambitious project for my game Core Strikers, a hero shooter where you can choose your characters power (with 2 to 3 abilities + 1 to 2 special moves) and weapon (light and heavy attack), AND 1 of 3 movement abilities per weapon (dash, run, or hop), which already gives me a big workload!
However, to allow the player to express themselves fully, I wanted to implement a “personality” system that would change your character animations to further allow each player to be different. A player with an energetic personality would act different than one with a focused one (essentially an animation pack)
The personality would change:
- Idle
- Walk
- Jump
- Fall
- Climb
- Sit
- Dash
- Hop
- Hop Fall
- Run
- Run Stop
- UI Image
- Stun
- Spawn
- Lose
Does anyone think this will be too much, or does it seem ambitious enough to warrant all this work? Is there anything I could cut down on? If anyone wants clarification I can show a little bit of gameplay. Thanks!