does it exist?
would help if you use caps lock to toggle running or walking
with ContextActionService to use Caps Lock to toggle walk and run. when caps lock pressed it toggles the players running or walking.
if IsCopsLockEnabled then Run else Walk
does it exist?
would help if you use caps lock to toggle running or walking
with ContextActionService to use Caps Lock to toggle walk and run. when caps lock pressed it toggles the players running or walking.
if IsCopsLockEnabled then Run else Walk
You can create a variable called isCapsLockEnabled and using UserInputService, you can update the value with the InputBegan and InputEnded events. Then in your function that handles the walk/run mode, check if isCapsLockEnabled is true.
local UserInputService = game:GetService('UserInputService')
local isCapsLockEnabled = false
UserInputService.InputBegan:Connect(function(inputObject)
if inputObject.KeyCode == Enum.KeyCode.CapsLock then
isCapsLockEnabled = true
end
end)
UserInputService.InputEnded:Connect(function(inputObject)
if inputObject.KeyCode == Enum.KeyCode.CapsLock then
isCapsLockEnabled = false
end
end)
this will fire when the player joins? more looking to squash the problem with the player joining w/ caps lock already on
Unfortunately, there isn’t anything built in to check if caps lock is active.
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