Hi,
I’m struggling to make a server system that works exactly like the Islands. When you join, you should be joined on a “personal private server” where no one else would be able to get automatically joined, but the server size can’t be 1 player, because you should be able to join other servers (using some kind of server list in the game).
I was thinking about doing it this way: after joining a server gets reserved and you get teleported there. But this has a few problems:
- The game loading would be too long because the teleport service is not very fast
- The loading UI would be very poor, with no loading bar…, so just a static UI (Islands don’t have that, so they are certainly not using this method)
- It’s very inconvenient to teleport every player right after joining and the process of joining could be very unstable, throwing errors, …
The game I’m talking about, for those who don’t know the game: Islands 👩🌾 - Roblox
When I joined Islands, I didn’t see any signs of getting teleported, even though if you check the servers you can see only public islands, not personal ones. So how does it work then?