Isometric camera not rendering Billboard UI correctly

This is a copy of the camera I used while testing when used / viewed through in studio (Grabbed by starting the game and literally copying it)

I have a script that rotates the player to look at the nearest tree, but I don’t think that’s the issue

The thing flashes for a very quick second then disappears and it looks like this

here are the numbers for my camera

This is the code for the camera (Modified something from the toolbox)

--//Settings//--
local zoom = 445
local FieldOfView = 6.8
local FocusPart = game.Workspace.MapSector:WaitForChild("FocusPart")

--//Do not edit unless you know what you're doing//--
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Camera = game.Workspace.CurrentCamera
Camera.CameraType = Enum.CameraType.Custom
Camera.FieldOfView = FieldOfView


local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
	
	
	Camera.CFrame = CFrame.new(Vector3.new(FocusPart.Position.X + zoom, FocusPart.Position.Y + zoom, FocusPart.Position.Z + zoom), FocusPart.Position)
	
end)
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Nevermind, I solved the problem by a sheer lucky guess

Changed camera from custom → scriptable

Guess I’ll leave this up if someone else has the same problem as me

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