Issue animating model

I’m using Moon Animator to animate an aircraft land. I’ve exported the animation and I’m currently trying to play it with no luck. The animation has an AnimationId, but the model just doesn’t move.

local animTrack = plane.AnimationController.Animator:LoadAnimation(plane.Test)

If it helps, my model is made up of parts that are all welded to one Main Control Part, and that control part is welded to the PrimaryPart. I’m new to animations so I could be doing something wrong, but any help would be appreciated, thanks!

1 Like

You need to change the animation track’s priority via Enum.AnimationPriority


local animation = humanoid.Animatior:LoadAnimation(--[[Your Animation Here]]--)
animation.Priority = Enum.AnimationPriority.Action4
--action4 is the highest priority