So, it’s pretty simple - it gathers all parts from Workspace, clones them to a ViewportFrame, detects/saves movement of real parts and applies them to the ones that are being rendered in the replay.
I can’t seem to make the Replay() function work. There are no errors, but it’s unfunctional.
Code:
Does anyone have any ideas or suggestions how that could get resolved? Thanks!
As you can see, I put several prints in the Replay() function to check its functionality. However, it provides no feedback nor errors. So basically, the whole Replay() function itself.