In this video, you can see that when my dagger tweens to an enemy, it always rotates towards the direction that the part it is heading towards is facing. However, I want to make it so my dagger is headed straight into them from where it is casted. I’m not sure what math I would use to get this and I’ve tried a multitude of solutions and am resorting to making this post.
Edit: Changed this video to mp4 so it would embed.
Here is the code that my dagger is using. SpellTween is what moves the dagger from the player to the target.
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local TS = game:GetService("TweenService")
local spell = script.Parent
local spellRemote = RS.HitscanSpellSender
local debounce = true
spellRemote.OnServerEvent:Connect(function(player, target)
local character = player.Character
local humanoid = character.Humanoid
local animator = humanoid.Animator
local castAnim = Instance.new("Animation")
castAnim.AnimationId = "rbxassetid://14357528877"
local castAnimTrack = animator:LoadAnimation(castAnim)
local projectile = workspace.Particles.HollowKunai
local projectileClone = projectile:Clone() --need to add overlapparams
projectileClone.Anchored = true
castAnimTrack:Play()
task.wait(0.15)
projectileClone.Parent = character
projectileClone.CFrame = character.Head.CFrame * CFrame.new(0,-1,-2.5)
local direction = (target.Position-projectileClone.Position)
local spellTweenInfo = TweenInfo.new(.25, Enum.EasingStyle.Linear)
local spellTween = TS:Create(projectileClone, spellTweenInfo, {CFrame = CFrame.new(target.Position)})
if target.Parent.Name ~= player.Name and target.Parent.ClassName == "Model" and debounce == true then
debounce = false
spellTween:Play()
wait(.25)
target.Parent.Humanoid.Health -= math.random(20,40)
wait(.25)
debounce = true
projectileClone:Destroy()
elseif projectileClone then
spellTween:Play()
wait(.5)
projectileClone:Destroy()
end
end)
Any help with this would be greatly appreciated, as I’m new to using CFrame / Vector3 and am very lost.