I’m creating a motor6d through a server script, for an animation on a weapon, but when I connect the motor6d, the Part1 object moves to the position of the Part0 object, and it stays there.
In the picture, I have a bow, which is supposed to be positioned on my hands, but instead it is in the torso, what’s going on? Is there a way I can fix this?
Part0 is the character’s UpperTorso and Part1 is the bow’s primary part, which is just an invisible part inside the model. The model is also unanchored.
There’s your problem. Set the Part0 of the motor to be whatever hand you want holding the bow. If the bow isn’t orientated correctly at first, change the C0 until it is fitted properly.