Issue when creating a motor6d for a weapon

I’m creating a motor6d through a server script, for an animation on a weapon, but when I connect the motor6d, the Part1 object moves to the position of the Part0 object, and it stays there.

Here’s an example of what I mean

In the picture, I have a bow, which is supposed to be positioned on my hands, but instead it is in the torso, what’s going on? Is there a way I can fix this?

What are you setting Part0 and Part1 to? It’s most likely a problem with this, or the bow is anchored

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Part0 is the character’s UpperTorso and Part1 is the bow’s primary part, which is just an invisible part inside the model. The model is also unanchored.

Set Part0 to the RightHand or whatever hand you want

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There’s your problem. Set the Part0 of the motor to be whatever hand you want holding the bow. If the bow isn’t orientated correctly at first, change the C0 until it is fitted properly.

Thanks, I’ll test this out now and get back to you with the results.

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Fixed! Thanks so much for the help! I’ve been trying to resolve this issue for days now.

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