Issue with camera manipulation in first person

I’ve been trying to make a stealth execute system where it would freeze both players in place and then play an animation, only for the NPC to die, I’ve got pretty close to completing this but I have encountered an issue with the camera in first person.

As you can see here, the camera spins wildly and has no relation to the head of the player when it plays the animation. It works fine going into the execution while not in the first person.

  • How have I done the camera so far?

I’ve made that camera scriptable after a remote event is activated it uses render stepped to set the camera to the player’s head and then sets it back after a few seconds.

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Im guessing your script uses the charactsr head postion to position the camera. However in first person this also rotates the body as well due to default CFraming behavior causing a feedback loop.

Try disabling humanoid autorotate or looking into player module to disable this.

Wow man, that actually worked! Thanks

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