I am currently trying to make it so that the lower your health, the lower the saturation value of a colorcorrection instance is. The issue I’m running into is that the higher the player’s health the lower the negative value for the saturation is but when the player’s health is lower, the colorcorrection’s saturation is also lower

game.Lighting.ColorCorrection.Saturation = (health / 100) - 1
This should work
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It works perfectly thanks for the help!
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