Issue with constraint doors

Hello.
I am having a bit of an issue with some doors i’ve made with constraints.
(No, I don’t want to tween the door)

Here’s my problem:

This is how the door is supposed to work:
https://gyazo.com/ec6ba6ad1919dddf9a94ce1d36f46db6

But when it is moved up off of the baseplate this happens:

It just snaps to the baseplate?
https://gyazo.com/1f7fa07d01fe3289b6068a384a88817c

The door is not connected to the baseplate in anyway.
Thanks for any help.
(P.S I didn’t know which topic to put it in, so I put the issue here)

Do you have join surfaces enabled? If it’s genuinely not connected to the baseplate then it could be a coding error.

5 Likes

I don’t have Join Surfaces on and I never reference the baseplate in any of my scripts??? It’s really an annoying issue

It’s probably a bug. If this is happening to others maybe make a bug report.
Judging you have Join Surfaces off and you do not reference the baseplate, I would think that it is a bug. Is anyone else having this issue?

I think I found the issue, the door somehow doesn’t collide with any parts except baseplate and players. I’m going to try and see what is causing this.

EDIT: It was an issue with a collision script, all resolved now.