Issue with conveyors

The problem im facing, is that the transition from 2 tiles wide to 1 tile wide is very poor in performing.

Things get stuck in the transition conveyor (“Conveyor Funnel”), and you have to manually unclog this. (my game has an item grab system)

issue

any ideas on how to script/model this?

1 Like

Easiest thing you could do is just desync the arrival of the 2 objects. Make one appear a few seconds later than the other.
If you can’t do that, you could attempt using Raycasting to find out if 2 objects have stayed in that position for too long, if they have then teleport one back a few studs something like that.
Or, you could make some collision groups, so the 2 blocks dont collide with each other.
Good luck :+1: