I have a weapon animation which plays whenever the pistol is equipped. I have the animation ready and it is as follows in the animation editor:
The issue is that whenever I try it in the game, the arm has moves very weirdly.
Check the link below to see what happens (note: I have a custom character added to game):
However, I do have the animation priority set to Action.
Here is my local script:
local Player = game.Players.LocalPlayer local char = Player.Character or Player.CharacterAdded:Wait() local WeaponTool = script.Parent local Humanoid = char:WaitForChild("Humanoid") local Animation = script.Parent.Hold local AnimationTrack = Humanoid:LoadAnimation(Animation) AnimationTrack.Priority = Enum.AnimationPriority.Action script.Parent.Equipped:Connect(function() game.ReplicatedStorage.RemoteEvents.ConnectM6D:FireServer(WeaponTool.BodyAttach) char.UpperTorso.ToolGrip.Part0 = char.UpperTorso char.UpperTorso.ToolGrip.Part1 = WeaponTool.BodyAttach AnimationTrack:Play() end)
If I try this with my real character, you can see that the arm still moves but not as much as with a custom character:
Thanks for any help