I am making a phone system where you can message different players. Everything works besides the image being displayed using the thumbnail async.
Local Script:
local function refresh()
for i, plr in pairs(game.Players:GetPlayers()) do
for i, v in pairs(script.Parent:GetChildren()) do
if v.Name == plr.Name then
return
else
local clone = script.Parent.Layout:Clone()
local players = game.Players:GetPlayers()
clone.Parent = script.Parent
clone.Name = script.Name
clone.TextLabel.Text = plr.Name
clone.Visible = true
clone.ImageLabel.Image = players:GetUserThumbnailAsync(plr.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420)
end
end
end
end
while true do
wait(1)
refresh()
end
Error:
Players.drilinz.PlayerGui.ScreenGui.ImageLabel.iMessages.sendFrame.ScrollingFrame.Frame.LocalScript:13: attempt to call a nil value - Client - LocalScript:13
Help would be highly appreciated.