Goal: NumberValue is increased when the player kills someone
Script:
game.Players.PlayerAdded:Connect(function(player)
local kills = Instance.new("NumberValue")
kills.Name = "Kills"
kills.Value = 0
kills.Parent = player
player.CharacterAdded:Connect(function(character)
local humanoid = character:FindFirstChild("Humanoid")
local tag = humanoid:FindFirstChild("creator")
local killer = tag.Value
if tag and killer then
killer.leaderstats:FindFirstChild("Kills").Value = killer.leaderstats:FindFirstChild("Kills").Value + 1
end
end)
end)
You would want to use Humanoid.Died to detect the player dying then you would check for the creator value finding the killer. An issue I see is that the kills value is not in leaderstats and also you can add values like this:
killer.leaderstats.Kills.Value += 1
An example code would be
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Parent = player
leaderstats.Name = "leaderstats"
local killValue = Instance.new("NumberValue")
killValue.Parent = leaderstats
killValue.Name = "Kills"
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
if humanoid then
humanoid.Died:Connect(function()
local tag = humanoid:FindFirstChild("creator")
if tag then
local killer = tag.Value
if killer then
killer.leaderstats.Kills.Value += 1
end
end
end)
end
end)
end)
1 Like
Thank you, I really appreciate this!
Sadly, when I tested this in studio it did not add a value. Does this only work when in-game against an actual player, or if I use a test dummy in studio it will also work? 
This only works with another user
Is there any errors or anything, are you adding the tags when you damage someone?
change part this to
local killer = players:FindFirstChild(tag.Value)
if tag and killer then
killer.leaderstats.Kills.Value += 1
end