Issue with Linear Velocity while creating a dash system

I’m trying to recreate the strongest battlegrounds dash system, and I am using Linear Velocity on Line Mode and on the client for this. But I am doing something wrong.

Using the dash on the ground, it’s fine. But when mid air, turning around really quickly gives extra force and moves you around. How can I fix that force and make it like TSB?
Here are 2 clips:

My game:

TSB:

(Removed script, solved)

Thank you for your time

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When making a post asking for support, it’s generally recommended to already post the source-code related to the problem.

If you don’t, it’s likely nobody will respond.

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Fixed by setting the VelocityConstraintMode to Vector and ForceLimitMode to PerAxis. Continued from there.

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