I am making a bullet train which can run up to 300 SPS,and it worked pretty well in studio.
However,when I start testing it in game, some problems occurred. The train does move when it has no passengers in the beginning. When I get aboard, it still moves, but when I get off the train then it no longer moves, it just shakes and get flung. Is there any way to fix this issue?
How is the train held to the rails?
Could it be a NetworkOwnership problem when the ownership transfers from the server to the player fine, but when tranferring from the player to the server it has issues?
well the train runs on a conveyor belt
there aren’t any gliders or stuff in order to maintain high speed
the dark grey area shown in the image is the part which has the same velocity as the train
Now when nobody is inside the train,it either doesnt move or get flung when it is at like 100 sps