As you can see inside the 2 images, one is much blurrier than the other, the blurry one being the texture inside of Roblox Studio. All I did is export from blender an fbx file with the parts of the creature and the rig, and it works fine, but that one texture is too blurry (the main body texture) This is an issue, because that’s the one part of the texture that I actually need to have a high resolution. Is there a way to prevent this heavy compression?
Seperate parts in blender then export
None of the parts are joined together, they are just parented together with automatic weights.
Then the issue is that your exporting a texture that is higher fidelity like 8k and its gets reduced to 1024x1024. Are your textures the same resolution as 1024?
My textures are 3k. Unless I heavily edit the texture to make room for the eyes in the uv map, I won’t be able to make it look good at 1024. Is there any way to increase the resolution in studio
?
try to check renderfudelity if it is precise
What’s render fudelity? And just to specify, I can’t use surface apperences if that changes anything, because I am going to change the texture during the game to add a blinking effect. The eyes move, so adding physical objects for the eyelids would get tricky.
It didn’t seem to change anything with the texture.
oh so the texture size is bigger then what roblox allow
well that is the only way as roblox doesnt allow more resolution
If im honest I dont really mind it being blurry, cause you will only be able to see the eyes from a distance, otherwise he turns toward you to attack and you see them from an extremely skewed perspective anyway.
you need to split it into seperate fbx models to retain texture quality, Roblox has a max texture size of 1024x
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