Not the best with handling things like pivots etc. I am just using a modified version (soon to be anyway) of the roblox pre-made weapon system. I am instead having the weapon use the players arms them selfs on their model so it replicates what other players view and I also just feel it looks nicer and makes my game stand out.
Anyway.
So the bobbing code seems to be the issue here and I am not exactly too sure what exactly is causing my weapon to point upwards from the point it should be at.
I suck with math or anything that has to do with calculations so do excuse me if this easy for you to figure out. I hope you understand.
No its not. Look at where the hands are pointing. Its off a bit. Ill send two screenshots hold on. I will edit this message. One from the server and one from the cli. It will be very obvious which is which.
I think the issue isn’t with the blaster model but the parent model it is contained within. I am pretty sure if I just edit that orientation it should correct its self.
I figured out the issue and have partially fixed it. Since this is the orientation I will close this post. If anyone has a clue about why the gun is floating to the side let me know!