Issue with natural rock wall

I’m in the process of making a defusal gamemode map (similar to CSGO wingman), i’m trying tom make a rock wall as a map boundary but this doesn’t look very good. I’m willing to use blender to model, but have no experience with nodes or really any organic modelling.
Any tips?

(edit: fixed category)

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Is this just a single MeshPart copy/pasted and resized over and over?

Make mountains with the Terrain tools with the appropriate Materials. Also don’t have such consistancy in your mountains. They should have more organic shapes.