Hello,
So I am trying to make it so when a player joins the game they get a tool. I understand you could just put it in startertool but later on I will make it so only a curtain rank in a group gets it.
Here is my script so far:
local LRBuild = game.ServerStorage.LRF3X:Clone()
game.Players.PlayerAdded:Connect(function(plr)
local playerback = plr.Backpack
LRBuild.Parent = playerback
end)
local GroupId = 0 -- Choose
local GroupRank = 255 -- Choose
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(Char)
local LRBuild = game.ServerStorage.LRF3X:Clone()
local playerback = plr.Backpack
if Player:GetRankInGroup(GroupId) == GroupRank then.
LRBuild.Parent = playerback
end
end)
end)
You should put the LRBuild variable when the player joins, so it clones every time and doesn’t configure the same clone.
Good point. I did that but it still will not work.
@LifeDigger
Edited.
local GroupId = 0 -- Choose
local GroupRankId = 255 -- Choose
local ToolLocation = game:GetService("ServerStorage")
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function()
local LRBuild = ToolLocation.LRF3X:Clone()
local playerback = plr.Backpack
if Player:GetRankInGroup(GroupId) == GroupRankId then.
LRBuild.Parent = playerback
end
end)
end)
Use: if Player:GetRankInGroup(id) == rankid
njesk12
(njesk12)
March 20, 2021, 2:04am
#5
Use CharacterAdded since backpack resets on spawn
1 Like
Unless if you’re wanting to put the Tool inside the Player’s backpack once, try this:
local LRBuild = game.ServerStorage.LRF3X
game.Players.PlayerAdded:Connect(function(Player)
print("Player added")
Player.CharacterAdded:Connect(function(Character)
print("Character added")
local ToolClone = LRBuild:Clone()
ToolClone.Parent = Player.Backpack
print("Tool added to backpack")
end)
end)