I would like to print the players’ names that are in the PlayersInside table. I have no idea what is wrong with this script.
local WaitingEnterExitTeleporter = game.Workspace.Lobby.Teleporters.WaitingEnterExitTeleporter1
local TeleportInsidePart = game.Workspace.Lobby.Teleporters.WaitingInsideTeleporter1
local TeleportOutsidePart = game.Workspace.Lobby.Teleporters.WaitingOutsideTeleporter1
local TextLabel = game.Workspace.Lobby.Deployers.Deployer1.Sign.Status.SurfaceGui.Status
local NumberOfPlayers = WaitingEnterExitTeleporter.NumberOfPlayers
local PlayersInside = {}
local PlayerLimit = 5
local CooldownPerPlayer = 0.5
local PlayersOnCooldown = {}
WaitingEnterExitTeleporter.Touched:Connect(function(TouchedPart)
local Character = TouchedPart.Parent
local player = game.Players:GetPlayerFromCharacter(Character)
if PlayersOnCooldown[player] then
return
end
if player and not PlayersInside[player] then
if NumberOfPlayers.Value >= PlayerLimit then
return
end
NumberOfPlayers.Value = NumberOfPlayers.Value + 1
TextLabel.Text = NumberOfPlayers.Value .. "/5"
PlayersInside[player] = true
Character.HumanoidRootPart.CFrame = TeleportInsidePart.CFrame
game.ReplicatedStorage.TurnOnCamera:FireClient(player)
PlayersOnCooldown[player] = true
wait(CooldownPerPlayer)
PlayersOnCooldown[player] = nil
elseif player and PlayersInside[player] then
NumberOfPlayers.Value = NumberOfPlayers.Value - 1
TextLabel.Text = NumberOfPlayers.Value .. "/5"
PlayersInside[player] = nil
Character.HumanoidRootPart.CFrame = TeleportOutsidePart.CFrame
game.ReplicatedStorage.TurnOffCamera:FireClient(player)
PlayersOnCooldown[player] = true
wait(CooldownPerPlayer)
PlayersOnCooldown[player] = nil
end
end)
wait(10)
for i, v in pairs(PlayersInside) do
print(v.Name)
end
Any help is appreciated.