Issue with Server positions draw board

Hello everyone!

i’m trying to make a draw board it’s work like what i want but everytime i send it Clientserver it’s give me wrong position with lines and dot

[Server]
image

[Client]
how it’s should be

--Client -> Server
ServerRemotes.Draw2d.SetCallback(function(a0: Player, a1: { Board: Model, Lines: {Vector2}, Points: {Vector2}, Size: {Vector2}, Rotation: {number}}) -- using zap for remote
		
		local SurfaceGui: SurfaceGui = a1.Board.PrimaryPart.SurfaceGui
		
		local DrawGui = a0.PlayerGui:FindFirstChild("DrawGui")
		
		if not DrawGui then
			warn("DrawGui it's not here")
			return
		end
		
		for index, j in pairs(a1.Points) do
            --Create dot
			
			local Point = Instance.new("Frame", SurfaceGui.MainFrame)
			Point.AnchorPoint = Vector2.new(0.5, 0.5)

			local UI = Instance.new("UICorner", Point)
			UI.CornerRadius = UDim.new(0, 99)
			
			Point.Size = UDim2.fromOffset(35,35)
			Point.Position = UDim2.fromScale(a1.Points[index].X, a1.Points[index].Y)
			
			if a1.Lines[index] then -- Create line
				local Lines = Instance.new("Frame", SurfaceGui.MainFrame.Lines)
				Lines.AnchorPoint = Vector2.new(0.5, 0.5)

				Lines.BorderSizePixel = 0
				Lines.Rotation = a1.Rotation[index]
				Lines.Position = UDim2.fromOffset(a1.Lines[index].X, a1.Lines[index].Y)
				
				Lines.Size = UDim2.fromOffset(a1.Size[index].X, a1.Size[index].Y)
			end
		end
	end)
--Create line 
-- it's client not server

local function Connect_frames(
	self: GetReflexData,
	
	F1: Frame,
	F2: Frame,
	Frame: Frame
)
	local guiInset = gui_service:GetGuiInset()
	local screen_ui :ScreenGui = F1:FindFirstAncestorWhichIsA("ScreenGui")
	local inset_enabled = screen_ui.IgnoreGuiInset

	local F1Pos = F1.AbsolutePosition
	local F1Size = F1.AbsoluteSize

	local F1Center = F1Pos + (F1Size / 2)

	local F2Pos = F2.AbsolutePosition
	local F2Size = F2.AbsoluteSize

	local F2Center = F2Pos + (F2Size / 2)

	F1Center = F1Center + (inset_enabled and guiInset or Vector2.zero)
	F2Center = F2Center + (inset_enabled and guiInset or Vector2.zero)

	local Distance = Vector2.new(F1Center.X, F1Center.Y) - Vector2.new(F2Center.X, F2Center.Y)
	local Difference = F1Center - F2Center
	local CenterPosition = (F2Center + F1Center) / 2

	Frame.Rotation = math.deg(math.atan2(Difference.Y, Difference.X))
	Frame.Position = UDim2.fromOffset(CenterPosition.X, CenterPosition.Y)

	Frame.Size = UDim2.fromOffset(Distance.Magnitude, F1.Size.X.Offset)
	
	table.insert(self.Lines, Vector3.new(CenterPosition.X, CenterPosition.Y, 0))
	table.insert(self.Size, Vector3.new(Distance.Magnitude, F1.Size.X.Offset, 0))
	table.insert(self.Rotation, Frame.Rotation)
end

i’m sure the wrong with lines not with dot

and thank you <3

still waiting.

if there anyone can help me i appreciate that :heart:

i fixed the issue i just need use / 1.25

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