local anim1 = script.Animationvurdu
local anim2 = script.vurmadi
local isMoving = false
local don = false
local dokunabiliristerse = false
-- Bu değişken hitbox'un kilitli olup olmadığını kontrol eder
local hitboxLocked = false
game.ReplicatedStorage.ulti1.OnServerEvent:Connect(function(plr)
local chr = plr.Character
wait(0.1)
-- Eğer hitbox zaten kilitliyse işleme devam etmeyin
if hitboxLocked then
return
end
-- Karakterin stun, block veya ozlyiyor değerleri kontrol ediliyor
if chr:FindFirstChild("Stun") == nil and chr:FindFirstChild("block") == nil and chr:FindFirstChild("ozlyiyor") == nil then
-- Hitbox kilitleniyor
hitboxLocked = true
local animt = plr.Character.Humanoid:LoadAnimation(anim2)
animt:Play()
local character = plr.Character
local humanoidRootPart = plr.Character.HumanoidRootPart
local ses = require(game.ReplicatedStorage.demusbabosesmodul)
-- Devam eden işlem
stunkarsi3 = Instance.new("BoolValue", plr.Character)
stunkarsi3.Name = "ozl"
stunkarsi31 = Instance.new("BoolValue", plr.Character)
stunkarsi31.Name = "Dokunulamaz"
local moveSpeed = 100
local startTime = tick()
local hb = Instance.new("Part", workspace)
hb.Transparency = 1
hb.BrickColor = BrickColor.new("Really red")
hb.Anchored = false
hb.CanCollide = false
hb.CanTouch = true
hb.CFrame = humanoidRootPart.CFrame + (humanoidRootPart.CFrame.LookVector * 3)
hb.Massless = true
hb.Size = Vector3.new(5, 2, 5)
local dokundu = false
hb.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= plr.Character then
if dokundu == false and hit.Parent:FindFirstChild("Dokunulamaz") == nil then
dokundu = true
humanoidRootPart.Anchored = true
wait(0.1)
-- Modül ve stun işlemleri
modulleeeee = require(game.ReplicatedStorage.ModulesUlti.Ragdoll)
modulleeeee.Stop(hit.Parent)
stunkarsi = Instance.new("BoolValue", hit.Parent)
stunkarsi.Name = "Stun"
stunkarsi38 = Instance.new("BoolValue", chr)
stunkarsi38.Name = "Stun"
-- Velocity ve highlight ekleniyor
bvhandler = Instance.new("BodyVelocity", hit.Parent:FindFirstChild("HumanoidRootPart"))
bvhandler.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bvhandler.Velocity = humanoidRootPart.CFrame.LookVector * 0
humanoidRootPart.Anchored = false
highlight = Instance.new("Highlight")
highlight.Parent = hit.Parent
highlight.OutlineTransparency = 0
highlight.FillTransparency = 0.5
highlight.FillColor = Color3.new(0.75, 0, 0)
highlight.OutlineColor = Color3.new(1, 0, 0)
-- Highlight yok ediliyor
task.delay(0.1, function()
highlight:Destroy()
humanoidRootPart.Anchored = false
local targetCFrame = chr:FindFirstChild("HumanoidRootPart").CFrame
local currentCFrame = hit.Parent:FindFirstChild("HumanoidRootPart").CFrame
hit.Parent.HumanoidRootPart.CFrame = humanoidRootPart.CFrame * CFrame.new(0,0,-1.6)
wait(0.1)
end)
stunkarsi33333 = Instance.new("BoolValue", hit.Parent)
stunkarsi33333.Name = "ozl"
-- Ses ve animasyon işlemleri
ses.olustur(script["Grab Sound"].SoundId, hit.Parent.HumanoidRootPart)
game.ReplicatedStorage.mordecutsceneremote:FireClient(plr, humanoidRootPart, game.ReplicatedStorage.SAAA)
hit.Parent.HumanoidRootPart.CFrame = humanoidRootPart.CFrame * CFrame.new(0,0,-1.6)
animt:Stop()
hit.Parent.HumanoidRootPart.Anchored = true
humanoidRootPart.Anchored = true
-- İkinci animasyon
local animt2 = plr.Character.Humanoid:LoadAnimation(anim1)
animt2:Play()
-- Ana animasyon KeyframeReached olayını işliyor
animt2.KeyframeReached:Connect(function(keyframe)
if keyframe == "Hitnormal" then
hit.Parent.HumanoidRootPart.Anchored = false
humanoidRootPart.Anchored = false
modulleeeee.Start(hit.Parent)
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20)
bvhandler:Destroy()
modulleee = require(game.ReplicatedStorage.ModulesUlti.Ragdoll)
bvhandler2 = Instance.new("BodyVelocity", hit.Parent:FindFirstChild("HumanoidRootPart"))
bvhandler2.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bvhandler2.Velocity = humanoidRootPart.CFrame.LookVector * 60
ses.olustur(script["Punch Kit Beefy Hit 2 (SFX)"].SoundId, hit.Parent.HumanoidRootPart)
wait(0.5)
bvhandler2:Destroy()
wait(0.2)
modulleeeee.Stop(hit.Parent)
elseif keyframe == "Hit" then
-- Ek animasyon ve hasar işlemleri
bvhandler2:Destroy()
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20)
ses.olustur(script["Punch Kit Beefy Hit 3 (SFX)"].SoundId, hit.Parent.HumanoidRootPart)
bvhandler3 = Instance.new("BodyVelocity", hit.Parent:FindFirstChild("HumanoidRootPart"))
bvhandler3.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bvhandler3.Velocity = humanoidRootPart.CFrame.LookVector * -100
modulleee.Start(hit.Parent)
elseif keyframe == "End" then
-- İşlem tamamlandıktan sonra temizleme
bvhandler3:Destroy()
stunkarsi:Destroy()
modulleee.Stop(hit.Parent)
stunkarsi33333:Destroy()
stunkarsi38:Destroy()
wait(1)
stunkarsi:Destroy()
end
end)
end
end
end)
local weld = Instance.new("WeldConstraint", hb)
weld.Part0 = hb
weld.Part1 = humanoidRootPart
wait(1)
hb:Destroy()
weld:Destroy()
stunkarsi3:Destroy()
stunkarsi31:Destroy()
hitboxLocked = false
end
end)
hi i have an issue in this code so when the hitbox touches a humanoid its humanoidrootpart comes to infront of my players root part but sometimes when i use this after the dash or after another skill it sometimes comes behind my player or somewhere else how can i fix this