This might be a stupid question but…
I’ve come across an issue while using the FillBlock function where the block that is generated by the terrain does not have the exact position as assigned.
Here is what I mean:
So, for my game I need certain parts of the terrain to be a completely flat plane of grass in a specific position.
So I made a simple line of code to Fill a block of terrain from a part’s cframe and size
local Terr = workspace.Terrain
local p = workspace.Folder.Model.Ground
Terr:FillBlock(p.CFrame,p.Size,'Grass')
but when I run the code, the grass plane that is generated does not have the same position as the part.
Take a look:
https://gyazo.com/b04bd9a7f57354abe7ebaa21788ef39d.gif
As you can see, the grass is generated slightly below the part
Is this because the smooth terrain snaps to a grid when generated?
Is there any way to solve this?
Thanks in advance for any replies. 