Issue with the 3D Importer

I’m trying to import an .obj file which has a .mtl file in the same folder. It has 7 materials and the images for them are in the same folder.
When trying to use the 3d importer, I get this:

But when I actually import it, there’s no texturing on it (just like in the preview)
I’m entirely new to this so I have got no clue what to do.

Why not export it as an fbx?

The file was originally something called an rmesh file. The converter only supported .obj, so I can’t use fbx unless you know of an obj to fbx converter

Blender

Can you elaborate? (char limit)

Figured it out.
For some reason, using .obj or .fbx made the importer merge it into a single MeshPart. I went into Blender, imported the .obj, and exported it as an .glTF

There’s an export as selection instead of all together when exporting from blender as an FBX. Same file type, different results.

Anywho, it’s good to know the default of glTF is by selection.

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