I am trying to keep the entire length of my tower building’s lights visible from any, or at least a further distance. The light inside of it is made up of several differently colored PointLights.
My issue is that the render distance of the glow is way too low, showing only about a third of the lights from the bottom (as shown in the video below) even if you’re standing right below the tower, and it ruins the aesthetic of the whole build.
I do not want to switch to Future lighting technology due to some complications it causes with Decals, so that’s ruled out as a possible solution. I looked into other topics about the low default render distance of lights, which had no solutions, but since they were a bit old I’d like to try my luck one more time as a last resort. Any advice or ideas for workarounds or alternatives would be highly appreciated, thank you!