Issue with the default render distance of Lights being too low

I am trying to keep the entire length of my tower building’s lights visible from any, or at least a further distance. The light inside of it is made up of several differently colored PointLights.

My issue is that the render distance of the glow is way too low, showing only about a third of the lights from the bottom (as shown in the video below) even if you’re standing right below the tower, and it ruins the aesthetic of the whole build.

I do not want to switch to Future lighting technology due to some complications it causes with Decals, so that’s ruled out as a possible solution. I looked into other topics about the low default render distance of lights, which had no solutions, but since they were a bit old I’d like to try my luck one more time as a last resort. Any advice or ideas for workarounds or alternatives would be highly appreciated, thank you!

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If it’s static, why can’t you just color objects? If you want a transition of light color spectrum, you may try using beams.

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Why not graphics at max and and figure it out thats why you activated the Unified Lighting ?

I was going for an effect where the light is coming from the inside of the tower. You’re right about the beams though - I wasn’t going for shifting colors, but it looked pretty decent with putting neon parts inside of the tower, then using beams for soft light to make it appear like there’s light being radiated from the neon, and both have a pretty much unlimited render distance. Thanks a lot!