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What do you want to achieve?
Hello, i have a tool and i need a hold animation for it, but there is an issue. -
What is the issue?
When i equip the tool the hold animation play but right after it the tool goes to his grip pos. -
What solutions have you tried so far? I looked on forums
Set the AnimationTrack’s Looped
property to true.
You can also adjust it in the animation editor plugin directly.
local loadedAnim = humanoid.Animator:LoadAnimation(someAnimation)
loadedAnim.Looped = true
I set it to looped in the animation editor and now it’s spinning like it dosen’t stop
It was just my fault i made something wrong in the animation editor.