Issue with tool hold animation

  1. What do you want to achieve?
    Hello, i have a tool and i need a hold animation for it, but there is an issue.

  2. What is the issue?
    When i equip the tool the hold animation play but right after it the tool goes to his grip pos.

  3. What solutions have you tried so far? I looked on forums

Set the AnimationTrack’s Looped property to true.

You can also adjust it in the animation editor plugin directly.

local loadedAnim = humanoid.Animator:LoadAnimation(someAnimation)

loadedAnim.Looped = true

I set it to looped in the animation editor and now it’s spinning like it dosen’t stop

It was just my fault i made something wrong in the animation editor.