Hey everyone! To start off, I’m fairly new to coding and animation and I’m attempting to expand my skillsets here by trying to code a simple gun system using viewmodel animations. The gun system is meant to be FPS.
My current issue:
The Animations I have setup don’t seem to play when I want them to in the script. The export process from Blender went nicely and saving + playing the animation in ROBLOX went without issue as well… This leads me to believe that something is wrong with the script itself, and I am completely at a loss here.
(NOTE: I am aware that the animations all say play in the code block below, but they dont play regardless of them being “:Stop()” or “:Play()”.)
So far, I’ve tried playing the animation on its own without complexities, I’ve also tried using the recently deprecated way of loading animations (Which is through the humanoid instead of through its animator). This goes without saying, the current way I’m loading the animations is WITH the animator.
Some extra info here, I also made sure to check the rig incase parts were named differently, but everything matches up. “Left Arm” to “Left Arm” etc.
local uis = game:GetService("UserInputService")
local tool = script.Parent
local animationdir = tool.Animations
local handle = tool.Handle
tool.Equipped:Connect(function()
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChild("Animator")
local firstdraw = true
if firstdraw == true then
local firstdrawanim = animator:LoadAnimation(animationdir.FirstDraw)
firstdrawanim:Play()
firstdraw = false
wait(0.1)
local idleanim = animator:LoadAnimation(animationdir.Idle)
idleanim:Play()
else
local drawanim = animator:LoadAnimation(animationdir.Draw)
drawanim:Play()
wait(0.1)
local idleanim = animator:LoadAnimation(animationdir.Idle)
idleanim:Play()
end
end)
I hope this finds its way to someone knowledgeable in this sort of stuff, and I can get some help. Thanks for reading!