i tried making a kill effect for my game so that when you kill someone it adds bodyforces to the ragdoll to give it a 0 gravity effect, but when i did it it still has some gravity and falls back to the ground after having velocity applied to it.
i added a bodyforce to every basepart inside of the character with the Y force being: part:GetMass() * workspace.Gravity
i also tried fixing it by making it massless which didnt really fix anything.
if anyone knows how to fix this i would appreciate it.
edit:
heres a video: