Issues with 0 gravity ragdoll

i tried making a kill effect for my game so that when you kill someone it adds bodyforces to the ragdoll to give it a 0 gravity effect, but when i did it it still has some gravity and falls back to the ground after having velocity applied to it.

i added a bodyforce to every basepart inside of the character with the Y force being: part:GetMass() * workspace.Gravity

i also tried fixing it by making it massless which didnt really fix anything.
if anyone knows how to fix this i would appreciate it.

edit:
heres a video:

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It’s possible that if the character has accessories or tools they might be weighing it down.

they were npcs with no accessories or tools, but despite this they still get weighed down.