Issues with a grab skill

Hello dear developers. Recently, me and my friends started working on a small, battleground-like project, and so far the journey was smooth.

Until we decided to make a grab skill.

In the video above, you can cleary see the issue that we are facing. We spent A LOT of time figuring this thing out, and here are the things we tried to fix this issue:

  • Using welds, motor6d, alignPos(Both on server, client, and server-client)
  • Trying to use runservice also didnt lead anywhere
  • Different kinds of Linear, and Body velocity(again, server and client alike)
  • We DID set networkowners, massless, rootPriority, platformstand, and customPhysics. (in all possible ways)

There is something that we are missing, to make it as smooth, as The Strongest Battlegrounds does it.

But what?

Here’s an example of what we mean to achieve:

And what we got:

1 Like

hope u find the solution im having the same issue rn

you dont need to set network owner, part0 of the weld automatically gets network ownership, by chance does the animation offset the victim a lot?