I am making animations for a custom rig that was created from scratch, I don’t see why it isn’t working, because I have made many rigs like this beforehand and they totally worked as intended. The humanoid root part is a 5x5 brick in the center of the model that is motor6d’ed to a part called lower torso, that goes out to all of the limbs in the model. Everything animates fine except one part of the model, which is all of the segments of a tail at the very back, connected by a part, that is then connected by the lower torso. The issue with these parts is that I can animate them fine, but they don’t show up in the list for animation tracks/limbs being currently used in the animation, and the keyframes don’t appear. If I rotate and move the limbs it plays that back correctly in the animator, but I can’t change what I added, so if I make a mistake I have to make a new animation, and then re animate it. This also means I can’t copy the things I animated, and I have to keep re animating, even if I box select the area I animated it on the track, This is genuinely confusing why it would be happening, and it is a very large hinderance to what I’m trying to do, does anyone know why this would happen, and how I can fix it?
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I have seen no fix for this, and I guess its not too much of an issue. I no longer have this issue as well, so there is no need for a solution. If anyone wants to put a link to a solution or wright one just in case, feel free to do that.