Issues with debounce of a script

I am trying to implement a debounce system on a piece of code wich either makes the player switch control over the body of the target (playerr) or the other way around. The first time it runs it runs fine and only once but it breaks the second time for apparently no reason.The incontrol value is fine how ever the script runs alot of times even though i implemented a debounce system. fired5 also doesnt print


							local debouncenr9k = false
								
							player.statsleader.incontrol.Changed:Connect(function()	
								
								if debouncenr9k == false then
							debouncenr9k = true
								print("Fired6")
								if player.statsleader.incontrol.Value == true then
									print("Fired")
									game.ReplicatedStorage.switchungain:FireClient(playerr)
									game.ReplicatedStorage.unfinger:FireClient(player)
								
									repeat

									if player.statsleader.ether.Value >= 1 then
												print("Fired2")
												player.statsleader.ether.Value = player.statsleader.ether.Value - playerr.statsleader.ether.Value/100
												wait(0.4)
												player.statsleader.etherregen.Value = false
									else
												player.statsleader.incontrol.Value = false
												print("Fired3")
									end
									
									until player.statsleader.incontrol.Value == false
										print("Fired4")
								else
									print("Fired5")
									wait()
									game.ReplicatedStorage.switchungain:FireClient(player)
									game.ReplicatedStorage.unfinger:FireClient(playerr)
									wait(1)
								
									player.statsleader.etherregen.Value = true
										char.Humanoid.PlatformStand = true
									print(char.Humanoid.PlatformStand)
									wait()
									debouncenr9k = false
									
								end
								end
							end)	

nevermind i fixed it all good chat

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