Hello everyone,
I’ve made a custom lighting system. It is similar to minecraft. It assigns a light value to each cell which is 4x4 studs. For rendering the lights, I decided to create a part in each cell and put a point light in it with a brightness based on the light value of the cell. The problem with this is that it does not look good especially at max graphics. As you can see in the image, the circles are overlapping and it doesn’t light up any walls or roofs.
Arguably, the lighting does look better on lower graphics.
My next idea was to try using surface lights, and this time placing them up near the roof and having them project down. It gives an interesting squarish pattern and lights up the walls and roof. But my main concern is that you can’t see anything on lower graphics.
With max graphics:
With lowest graphics:
So I’m looking for a solution or idea that is:
- Cell based, accurate to the grid and light level assigned in each cell
- Lights up the walls and ceiling
- Looks decent on max and low graphics, doesn’t need to be realistic
Thank you for your reply!



