Hello developers,
So ive always had this issue but now i would like to find a solution about it, but essentially im using an image label with a checkers texture for a gui background and i used the “Tile” scale type and i have tried adjusting the tile size many times however it has never worked so may i have a solution?
Below is an example of how i would like the tiles to look (on all screens) and then how it looks on screens with a different resolution, basically making it look like it is stretched horizontally.
Is there anyway i can maintain a consistent scale of the tiles throughout all resolutions?