Issues with making physical fire hose

Ello, i am trying to create physical fire hose and after the long while i have finally managed to create it via connecting fire hose segments with ball in socket constrait. But now i am experiencing another issue, whenever hose is attached to anchored part (for instance fire hydrant or engine) it makes character spin, drag them into ground, real difficulty with turning. I have set the fire hose segments to be massless and unable to collide with eachother via collision groups, but neither helps.

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Try setting all non anchored parts to massless, this could help

I have double checked it, and well meanwhile it was non massless. It still experience same issue despite both tool and hose segments are set to massless.

Try using AllignPosition+AllignOrientation instead.

Sorry but that’s way too complicated method for me. As i tried but it just made a pole as it requires percise setting.

What is so complicated about it?

Object with attachment A tries to meet object with Attachment B?

This

I was talking about attaching it to the player.
For this example i recomend you to use BallSocketConstraint instead.

Ah, that’s what you’ve meant my bad. Yeah tried using AllignPosition+AllignOrientation for the segment that is attached to the tool, and it did the trick. Maybe if it’s get too far away it starts looks like hose trying to reach for it. But that’s completely different story and i might come up with thing like hose n’ tool removal if player exceeds hose lenght.

Thanks for help.

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