What I want to Achieve: When a player comes across an NPC and talks to the NPC that is moving in the map, I want the NPC to ‘face’ the character who triggered it.
My code halfway works right, but there sometimes, I feel like orientation might not be the best way to go. I’m open to suggestions.
I haven’t found anything on the Dev Forum that can help!
function onClicked(player)
local char = player.Character
local characterModelServer = game.Workspace:WaitForChild(char.Name)
local npcModelServer = game.Workspace.NPCS:WaitForChild("Matt")
local charOrientationYS = characterModelServer.HumanoidRootPart.Orientation.Y
local npcXS = npcModelServer.HumanoidRootPart.Orientation.X
local npxZS = npcModelServer.HumanoidRootPart.Orientation.Z
npcModelServer.Humanoid.WalkSpeed = 0
npcModelServer.HumanoidRootPart.Orientation = Vector3.new(npcXS, -charOrientationYS, npxZS)
end
game.ReplicatedStorage.NPCEvents.StopNPC.OnServerEvent:Connect(onClicked)